‘Embodied learning’ blends lessons with student-computer interaction
09/27/2012 – In an Elizabeth Forward Middle School classroom, students in an eighth-grade math class spent a recent morning getting into their lesson—literally.
Standing in their socks on a 15-by-15 game board that was projected onto a foam mat on the floor, they waved wands to move brightly colored virtual balls around the space. They used trial-and-error to figure out what each colored ball did when it came into contact with another. Did one ball bumping another cause it to multiply? Or did one eliminate another?
The students strive to develop a strategy to beat their opponents. What they end up doing, educators say, is honing skills related to reasoning, decision-making, and critical thinking. The teaching tactic is called embodied learning. It blends lessons and human-computer interaction.